![]() ![]() You should look to slowly transition into the other teams listed below for replacements. The early chapters are for you to learn how the game works, such as needing at least 1 B1, 1 B2 and 1 B3 in a team to activate full burst, and what raptures/enemies are most dangerous and should be cleared first in a certain stage. This team should be able to carry you until chapter 5 or 6, where you will unlock important features in the game such as Synchro Device and Recycling Room. Burst gen= Burst generation, more burst gen=less time needed to fully fill up burst gaugeį2P Team (For very early Chapters) Burst 1.Refer to the Arena guide for team compositions in Arena. Refer to the Interception guide for team compositions in Interception. ![]() ![]() The teams listed here are mostly for Campaign and Tribe Tower. If you are new, please first read Team Building 101 and Team Building 102 to have a rough idea of how team building works in this game. Burst 1 Replacements (For team without Pepper).Detailed Guide for SII Modernia and I-Framing.Lost Relics Blueprint Chapter Locations.Team Building 101: Burst and Weapon Types. ![]()
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